|
|
|
PalmKobo Developer's Journal |
|
2003-06-17: Palm OS 5 alpha release. After an exchange of
emails with Pedro Branco, PalmKobo is now Palm OS 5 compatible
and supports the Tungsten's 5-way navigator (see the 'Preferences'
dialog under the 'Options' menu).
|
|
2003-02-12: Alpha release. All the enemies have been ported and
sound effects have been added. There are also a few bug fixes from the
last pre-alpha release. All the XKobo stages can now be played (if
you're good enough), and I have included the ten stages by Wolfgang
Jährling that are in the version of the XKobo source code I have.
|
|
2003-02-04: Update release including 15 more levels for a total of
21, bug fixes and minor chages. The Easy and Normal difficulty
settings now run at slightly slower frame rates. Enemies fire at you
more often than before (this was a bug - i.e. they were firing too
infreqently before).
|
|
2003-01-23: Yes, it's finally here! The pre-alpha release of
PalmKobo, along with a new screen shot. To download the
"PalmKobo0.1.zip" file, which contains "PalmKobo.prc" and
"XKobo Stages.pdb",
click here. To download the source code, "PalmKobo0.1.tar.gz",
click here.
|
|
2003-01-11: Obviously I didn't make my Xmas deadline. Oops! There's
just been too much else going on around here. I haven't touched PalmKobo
for at least three weeks, but I'm getting back to it now. I'm very close
to that pre-alpha release, I just wanted to squash a couple of bugs
first.
|
|
2002-12-02: New "letterhead"/banner/logo and changed the colour
scheme here. The game seems to work to the extent that the first level
is playable.
|
|
2002-11-27: New screenshot (see below). Enemies seem to be working,
but only the ones required for the first XKobo level have been fully
coded. The enemy bases can be destroyed, but the cores keep firing
after they're dead and gone and the point-scoring system is not
working properly
|
|
2002-11-21: Oops! It's been a month and a half since the last entry
here. I have been busy with other work/projects, so KoboBaby has mostly
been on the back burner. It's still not ready for the pre-alpha release
that was due on the 15th.
|
|
2002-10-06: Player's shots working, but not perfectly. The frame
rate has slowed, causing shots to sometimes jump through walls etc.
|
|
2002-09-09: Sprites working including collision detection (both
sprite-to-sprite and sprite-to-fortress). New screenshot (see below).
|
|
2002-08-30: Unencrypted stage loading done. I've written a Java
application to convert C-source-style text into PalmKobo .pdb files
(see the Stage Sets page).
|
|
2002-08-24: Still working on the stage sets system. The basic data
structures and concepts are resolved (as spelt out above), but loading
code etc. is yet to be written. I haven't decided whether to convert
the original XKobo/Kobo Deluxe stages into a database by hand, or to
write a little app. to do it (which could then be used as a
text-to-database tool for other sets in the future).
|
|
2002-08-18: Fortress building done (see POSE 'screen shot' below). I
converted the Kobo Deluxe 'map-tile' image data to a single column of
smaller (half-size) images to suit my background-rendering code, which
is working but may need some fine-tuning - maybe even some assembly
language optimizations.
|
|
2002-08-15: Put up this webpage.
|